Frontory

OffscreenCanvas

Frontory technology map

Engineering · 4 stages · 28 units in the full series · 28 published in English

Series goal

Design Canvas ownership and size·input protocols, and evaluate the benefits and costs of Worker rendering.

Prerequisites

Canvas 2D·Web Workers

Practice approach and scope

Learning units are not calendar days. Read the explanation and tasks, check the completion criteria, then move on. Use each example as a starting point: change variables and observe the results. Built-in examples and tasks requiring a separate environment are identified separately. Opening an example does not complete a unit.

Existing unit IDs and notes are preserved. The original 01, 02, and 03 examples occupy positions 1, 14, and 28 in the expanded sequence, so the number in the address may differ from the learning order.

Only published English units are linked below. The full series has 28 units.

Learning path

Stage 1 · Control and the First Render

Stage 2 · Synchronizing Size and Input

Stage 3 · Rendering Lifecycle and Recovery

Stage 4 · Responsiveness Comparison Project

Capstone project and deliverables

Run the same particle scene on the main thread and in a Worker, comparing resize·input·errors·stop·restart behavior.

Keep the implementation, run instructions, baseline and changed conditions, failure cases, and recovery steps together. Do not report unmeasured performance or tests you have not run as results.

Official references