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OffscreenCanvas · 17 Pausing and Resuming

Series contents · Technology map

Stage: Rendering Lifecycle and Recovery · Editable example · Storage ID: offscreen-canvas-step-17

Goals and learning outcomes

Prerequisites

Prepare the experiment results for TypedArray and Ownership from Unit 16, “Batching Particle Data”.

Key concepts and explanations

Pause

Pausing stops frame scheduling while preserving state. Canvas ownership is retained, unlike termination.

Time baseline

Reset the previous timestamp when resuming. Including paused time in movement time causes a jump.

Practice setup

First check the execution scope guidance on the example screen. The following describes the environment needed to extend the assignment in a separate project. The existing offscreen-canvas-01·02·03 are starting examples for supported browsers. Implement the new units in main-thread and Worker files in a separate local HTTP project. Check API and context support, and provide a main-thread fallback on a new Canvas if transfer fails. Preserve CSP and isolation, and record performance measurements yourself.

The linked example is a starting point. It does not implement every task below. Complete work beyond its supported scope in a separate project.

Practice tasks

  1. In src/day-17.js in a separate practice project, implement pause/resume messages and reset the last timestamp. Refer to the existing Unit 1·14·28 examples only as starting points.
  2. Input conditions: Resume after pausing for 2 seconds. Baseline: Retain the previous value. Run under the baseline conditions, then record observations and errors in notes/day-17.md.
  3. Variable: Resume timestamp; changed value: Reset. Run again through the same input path. Deliverable to save: Frame count during the pause and position on resume. Hypothesis to check: The large jump on the first resumed frame is reduced. Compare it with the actual results, and record whether they agree and why they differ.

Variables to observe

VariableBaselineChangeExpected change / hypothesis
Resume timestampRetain the previous valueResetThe large jump on the first resumed frame is reduced.

Predictions in this table are not measured results. Change one condition at a time and record why the actual result differs.

Completion criteria

Self-check

  1. Which processing stage does Pause affect in this exercise? Input cases: Resume after pausing for 2 seconds.
  2. Variable: Resume timestamp. Hypothesis to check: The large jump on the first resumed frame is reduced. Did the actual results agree with the hypothesis? Explain the evidence in terms of Time baseline.

Official references

Linked example and execution scope

Example source · Runtime environments and limits

Pause suppresses drawing and resets the time baseline. It does not cancel every scheduled frame or interval.

Source code and records are not overwritten automatically. Resetting an existing example also preserves your notes.

Next learning

Previous: Batching Particle Data · Next: Page Visibility Policy

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