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OffscreenCanvas · 02 Renderer Contract

Series contents · Technology map

Stage: Control and the First Render · Editable example · Storage ID: offscreen-canvas-step-02

Goals and learning outcomes

Prerequisites

Prepare the experiment results for Ownership and Fallback path from Unit 1, “Transferring Canvas Control”.

Key concepts and explanations

Pure state

The renderer draws from the state it receives rather than from the DOM. The same draw function can run in different execution contexts.

Ownership boundaries

The main thread manages the DOM and input. The Worker manages the Canvas and scene state.

Practice setup

First check the execution scope guidance on the example screen. The following describes the environment needed to extend the assignment in a separate project. The existing offscreen-canvas-01·02·03 are starting examples for supported browsers. Implement the new units in main-thread and Worker files in a separate local HTTP project. Check API and context support, and provide a main-thread fallback on a new Canvas if transfer fails. Preserve CSP and isolation, and record performance measurements yourself.

The linked example is a starting point. It does not implement every task below. Complete work beyond its supported scope in a separate project.

Practice tasks

  1. In src/day-2.js in a separate practice project, separate draw(ctx,state) from the main·worker adapters. Refer to the existing Unit 1·14·28 examples only as starting points.
  2. Input conditions: The same three circles. Baseline: Main thread. Run under the baseline conditions, then record observations and errors in notes/day-2.md.
  3. Variable: Execution context; changed value: Worker. Run again through the same input path. Deliverable to save: A table of coordinates and colors for both adapters. Hypothesis to check: The same state produces the same shapes. Compare it with the actual results, and record whether they agree and why they differ.

Variables to observe

VariableBaselineChangeExpected change / hypothesis
Execution contextMain threadWorkerThe same state produces the same shapes.

Predictions in this table are not measured results. Change one condition at a time and record why the actual result differs.

Completion criteria

Self-check

  1. Which processing stage does Pure state affect in this exercise? Input cases: The same three circles.
  2. Variable: Execution context. Hypothesis to check: The same state produces the same shapes. Did the actual results agree with the hypothesis? Explain the evidence in terms of Ownership boundaries.

Official references

Linked example and execution scope

Example source · Runtime environments and limits

An interactive Renderer Contract experiment with cleanup of the resources it uses.

Source code and records are not overwritten automatically. Resetting an existing example also preserves your notes.

Next learning

Previous: Transferring Canvas Control · Next: Initialization Handshake

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