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OffscreenCanvas · 15 Updating Scene State

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Stage: Rendering Lifecycle and Recovery · Editable example · Storage ID: offscreen-canvas-step-15

Goals and learning outcomes

Prerequisites

Prepare the experiment results for Unit contract and Preserving order from Unit 14, “Resize and Input Protocol”.

Key concepts and explanations

Patches

Sending the entire state each time increases data volume. You can define a patch contract that sends only changed fields.

Versions

A patch needs a baseline state to apply to. Provide a full-state resynchronization path when versions disagree.

Practice setup

First check the execution scope guidance on the example screen. The following describes the environment needed to extend the assignment in a separate project. The existing offscreen-canvas-01·02·03 are starting examples for supported browsers. Implement the new units in main-thread and Worker files in a separate local HTTP project. Check API and context support, and provide a main-thread fallback on a new Canvas if transfer fails. Preserve CSP and isolation, and record performance measurements yourself.

The linked example is a starting point. It does not implement every task below. Complete work beyond its supported scope in a separate project.

Practice tasks

  1. In src/day-15.js in a separate practice project, implement color·speed patches and stateVersion checks. Refer to the existing Unit 1·14·28 examples only as starting points.
  2. Input conditions: Valid and stale patches. Baseline: Current. Run under the baseline conditions, then record observations and errors in notes/day-15.md.
  3. Variable: Patch version; changed value: Stale version. Run again through the same input path. Deliverable to save: Final scene values for each version. Hypothesis to check: Stale patches are rejected and the current state is retained. Compare it with the actual results, and record whether they agree and why they differ.

Variables to observe

VariableBaselineChangeExpected change / hypothesis
Patch versionCurrentStale versionStale patches are rejected and the current state is retained.

Predictions in this table are not measured results. Change one condition at a time and record why the actual result differs.

Completion criteria

Self-check

  1. Which processing stage does Patches affect in this exercise? Input cases: Valid and stale patches.
  2. Variable: Patch version. Hypothesis to check: Stale patches are rejected and the current state is retained. Did the actual results agree with the hypothesis? Explain the evidence in terms of Versions.

Official references

Linked example and execution scope

Example source · Runtime environments and limits

An interactive Updating Scene State experiment with cleanup of the resources it uses.

Source code and records are not overwritten automatically. Resetting an existing example also preserves your notes.

Next learning

Previous: Resize and Input Protocol · Next: Batching Particle Data

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