Frontory

WGSL

Frontory technology map

Shaders · 4 stages · 28 units in the full series · 28 published in English

Series goal

Understand WGSL types, stage interfaces, address spaces, memory layout, and parallel control flow, and write verifiable kernels.

Prerequisites

WebGPU buffers and pipelines, vectors

Practice approach and scope

Learning units are not calendar days. Read the explanation and tasks, check the completion criteria, then move on. Use each example as a starting point: change variables and observe the results. Built-in examples and tasks requiring a separate environment are identified separately. Opening an example does not complete a unit.

Existing unit IDs and notes are preserved. The original 01, 02, and 03 examples occupy positions 1, 14, and 28 in the expanded sequence, so the number in the address may differ from the learning order.

Only published English units are linked below. The full series has 28 units.

Learning path

Stage 1 · Types and Shader Interfaces

Stage 2 · Resource Declarations and Memory Layout

Stage 3 · Parallel Computation and Synchronization

Stage 4 · Numeric Verification and Kernel Design

Capstone project and deliverables

A small compute collection that verifies bounds, layout, and synchronization, and a comparison report against CPU references

Keep the implementation, run instructions, baseline and changed conditions, failure cases, and recovery steps together. Do not report unmeasured performance or tests you have not run as results.

Official references