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WGSL · 05 Function and Structure Contracts

Series contents · Technology map

Stage: Types and Shader Interfaces · Editable example · Storage ID: wgsl-step-05

Goals and learning outcomes

Prerequisites

Continue using the output and records from Unit 4. Before experimenting with Function and Structure Contracts, preserve the previous inputs and reference outputs.

Key concepts and explanations

Separating Functions

Separating pure computation functions makes it easier to verify the same mathematics in vertex and compute stages. Declare concrete input and return types.

Structures

Structures group related fields, but stage attributes and memory conventions depend on where a structure is used. Do not assume a screen input/output structure is also a storage structure.

Practice setup

First check the execution scope guidance on the example screen. The following describes the environment needed to extend the assignment in a separate project. This document-guided exercise requires your own implementation in a separate localhost or HTTPS project. Check the secure context, navigator.gpu, and adapter request result, and provide an unsupported-environment message. Retain device.lost handling and resource cleanup.

The linked example is a starting point. It does not implement every task below. Complete work beyond its supported scope in a separate project.

Practice tasks

  1. In functions.wgsl, write wave(x,time,amplitude) and a result structure.
  2. Pass five x inputs to the function from a compute entry point and output the results.
  3. Use the same function for vertex displacement, then compare the numeric output and maximum displacement.

Variables to observe

VariableBaselineChangeExpected change / hypothesis
Amplitude0.10.3The wavelength is expected to remain unchanged while maximum displacement triples.

Predictions in this table are not measured results. Change one condition at a time and record why the actual result differs.

Completion criteria

Self-check

  1. Should stage attributes be attached to ordinary computation function arguments?
  2. Does splitting functions always increase GPU call overhead?

Official references

Linked example and execution scope

Example source · Runtime environments and limits

Runs actual WebGPU/WGSL. Requires HTTPS/localhost and a supported adapter; unsupported environments display a reason, and CPU results are not presented as GPU results.

Source code and records are not overwritten automatically. Resetting an existing example also preserves your notes.

Next learning

Previous: Const, Let, Var, and Override · Next: Conditions, Loops, and Termination

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