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WGSL · 13 Runtime Arrays and Binding Ranges

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Stage: Resource Declarations and Memory Layout · Editable example · Storage ID: wgsl-step-13

Goals and learning outcomes

Prerequisites

Continue using the output and records from Unit 12. Before experimenting with Runtime Arrays and Binding Ranges, preserve the previous inputs and reference outputs.

Key concepts and explanations

Runtime Length

The length of a runtime-sized storage array depends on the actual binding range and stride. Do not mistake the entire buffer capacity for the logical data length.

Declaration Position

Place runtime arrays only in permitted storage declaration positions. When using a structure, keep the runtime array as its last member.

Practice setup

First check the execution scope guidance on the example screen. The following describes the environment needed to extend the assignment in a separate project. This document-guided exercise requires your own implementation in a separate localhost or HTTPS project. Check the secure context, navigator.gpu, and adapter request result, and provide an unsupported-environment message. Retain device.lost handling and resource cleanup.

The linked example is a starting point. It does not implement every task below. Complete work beyond its supported scope in a separate project.

Practice tasks

  1. In runtime.wgsl, write a storage structure with array as the final member after a header.
  2. Output the length visible through arrayLength and a separate logicalCount.
  3. Keep the buffer capacity unchanged, reduce the bindGroup size, and compare the visible lengths.

Variables to observe

VariableBaselineChangeExpected change / hypothesis
Binding rangeEntire arrayHalf the rangearrayLength is expected to decrease to match the exposed range.

Predictions in this table are not measured results. Change one condition at a time and record why the actual result differs.

Completion criteria

Self-check

  1. Can the shader always access extra space in a buffer?
  2. Can another member follow a runtime array?

Official references

Linked example and execution scope

Example source · Runtime environments and limits

Runs actual WebGPU/WGSL. Requires HTTPS/localhost and a supported adapter; unsupported environments display a reason, and CPU results are not presented as GPU results.

Source code and records are not overwritten automatically. Resetting an existing example also preserves your notes.

Next learning

Previous: Additional Uniform Layout Constraints · Next: Bindings and Memory Layout

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