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Canvas 2D · 16 Undo and History

Series contents · Technology map

Stage: Scene Editing and Compositing · Editable example · Storage ID: canvas-2d-step-16

Goals and learning outcomes

Prerequisites

Prerequisite concepts: Source Data, Pure Drawing. Prepare the result files and observation records from Unit 15.

Key concepts and explanations

Snapshots

Undo restores an earlier data state. Saving only references can let later changes affect past states too.

Command Boundaries

Recording every move during a drag makes undo require too many steps. You can group the start and end as one user action.

Practice setup

First check the execution scope guidance on the example screen. The following describes preparation for extending the assignment in a separate project. Implement this yourself in an HTML and ES module project on a separate local HTTP development server. Record the browser version, viewport, and DPR.

The linked example is a starting point. It does not implement every task below. Complete work beyond its supported scope in a separate project.

Practice tasks

  1. Prepare day-16.js and index.html in the external practice project. Save the scene before changes in history with structuredClone, and connect an undo button.
  2. Record only when dragging ends; perform deletion and movement in succession, then restore them in reverse order.
  3. Save the output with the input condition every pointermove, then run again with pointerup. Expected: One drag is reverted with one undo. Compare this with the actual screen and logs, and record the actual results and reasons for differences in day-16-notes.md.

Variables to observe

VariableBaselineChangeExpected change / hypothesis
Recording Timeevery pointermovepointerupOne drag is reverted with one undo

Predictions in this table are not measured results. Change one condition at a time and record why the actual result differs.

Completion criteria

Self-check

  1. What happens to redo when you perform a new action after undo?
  2. Should large image data be copied too?

Official references

Linked example and execution scope

Example source · Runtime environments and limits

This is an editable browser experiment. Measurements vary with the current device and browser.

Source code and records are not overwritten automatically. Resetting an existing example also preserves your notes.

Next learning

Previous: Scene Data and Redrawing · Next: Making an Eraser with Compositing

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