Frontory

Canvas 2D

Frontory technology map

Graphics · 4 stages · 28 units in the full series · 28 published in English

Series goal

Distinguish logical coordinates from pixels and build a time-based Canvas editor yourself.

Prerequisites

JavaScript; coordinates and functions

Practice approach and scope

Learning units are not calendar days. Read the explanation and tasks, check the completion criteria, then move on. Use each example as a starting point: change variables and observe the results. Built-in examples and tasks requiring a separate environment are identified separately. Opening an example does not complete a unit.

Existing unit IDs and notes are preserved. The original 01, 02, and 03 examples occupy positions 1, 14, and 28 in the expanded sequence, so the number in the address may differ from the learning order.

Only published English units are linked below. The full series has 28 units.

Learning path

Stage 1 · Pixels and Drawing State

Stage 2 · Time, Coordinates, and Input

Stage 3 · Scene Editing and Compositing

Stage 4 · Accessibility, Particles, and Performance Verification

Capstone project and deliverables

A canvas lab with shape editing, undo, particle previews, PNG/JSON saving, and a comparison report

Keep the implementation, run instructions, baseline and changed conditions, failure cases, and recovery steps together. Do not report unmeasured performance or tests you have not run as results.

Official references