Frontory

WebGPU

Frontory technology map

Graphics · 4 stages · 28 units in the full series · 28 published in English

Series goal

Understand WebGPU devices, resources, and the command model, and validate rendering and compute through correctness and overall cost.

Prerequisites

WebGL pipeline, TypedArray, and asynchronous JavaScript

Practice approach and scope

Learning units are not calendar days. Read the explanation and tasks, check the completion criteria, then move on. Use each example as a starting point: change variables and observe the results. Built-in examples and tasks requiring a separate environment are identified separately. Opening an example does not complete a unit.

Existing unit IDs and notes are preserved. The original 01, 02, and 03 examples occupy positions 1, 14, and 28 in the expanded sequence, so the number in the address may differ from the learning order.

Only published English units are linked below. The full series has 28 units.

Learning path

Stage 1 · Device and Command Fundamentals

Stage 2 · Render Resources and Display Configuration

Stage 3 · Compute and Data Movement

Stage 4 · Recovery, Measurement, and an Integrated Project

Capstone project and deliverables

A small particle experiment with support guidance, device loss recovery, compute updates, and readback validation

Keep the implementation, run instructions, baseline and changed conditions, failure cases, and recovery steps together. Do not report unmeasured performance or tests you have not run as results.

Official references