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25 · Markers and Raycasting

Week 4 / original Day 25 · Document and example provided · This is a learning sequence, not a fixed daily workload.

Full roadmap · Workspace usage

Goal

Define what selected coordinates mean and place markers.

Prerequisites

06, 20, 24.

Key concepts and explanations

Markers need both a world position and a display position on screen. When the camera moves, you can project world coordinates again to update a DOM marker's position. Judge occlusion behind objects separately from being outside the screen.

Do not assume a mesh intersection and the result of GS-specific picking represent the same kind of surface. Specify whether the selection is a center approximation or a visible surface, and explain what the marker indicates in the UI and document.

Skills you will develop

Exercises

  1. Place a small marker at a mesh raycast intersection.
  2. Check that the marker position is correct during camera movement, zoom, and resizing.
  3. For GS, check the selection API's criteria and define how to display unavailable/uncertain selections.

Variables to observe

Intersection position, camera transform, occlusion, picking criteria.

Completion criteria

Self-check questions

  1. Can world coordinates be used directly for CSS left/top?
  2. How would you explain a mismatch between a visible GS boundary and selection criteria?

Official references

Experiment notes — fill these in yourself

Goal

Key concepts

Changed variables and predictions

Actual results

What I learned

Remaining questions

Previous: Camera movement·rotation·zoom · Next: FPS·Draw Calls·memory analysis

Linked example and execution scope

Runnable source code · Workspace unit ID: 25-markers

Edit the linked source code in Monaco to apply it to the sandbox preview after checks. Perform the extension exercises and completion criteria yourself and record the results.

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