Frontory

Three.js

Frontory technology map

Graphics · 4 stages · 28 units in the full series · 28 published in English

Series goal

Understand the scene graph, model loading, and GPU resource lifetimes, and build a measurable 3D inspector.

Prerequisites

A first WebGL scene, vectors and matrices

Practice approach and scope

Learning units are not calendar days. Read the explanation and tasks, check the completion criteria, then move on. Use each example as a starting point: change variables and observe the results. Built-in examples and tasks requiring a separate environment are identified separately. Opening an example does not complete a unit.

Existing unit IDs and notes are preserved. The original 01, 02, and 03 examples occupy positions 1, 14, and 28 in the expanded sequence, so the number in the address may differ from the learning order.

Only published English units are linked below. The full series has 28 units.

Learning path

Stage 1 · Scene Coordinates, Cameras, and Geometry

Stage 2 · Lighting, Materials, and Model Selection

Stage 3 · Animation, Instancing, and Render Passes

Stage 4 · Resource Lifetimes, Accessibility, and Measurement

Capstone project and deliverables

A 3D inspector with model selection, camera fitting, animation, minimap, and error recovery, plus a resource and performance report

Keep the implementation, run instructions, baseline and changed conditions, failure cases, and recovery steps together. Do not report unmeasured performance or tests you have not run as results.

Official references