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React Three Fiber · 04 group and Local Coordinates

Series contents · Technology map

Stage: Declarative Scenes and Frame Coordinates · Editable example · Storage ID: react-three-fiber-step-04

Goals and learning outcomes

Prerequisites

Unit 4 continues using the deliverables and experiment records from Unit 3.

Key concepts and explanations

Scene Hierarchy

A group creates a reference coordinate system for its children's transforms. A child's position is local to its parent.

Transform Order

Parent rotation affects both a child's position and orientation. World coordinates reveal the difference between assigned numbers and the actual position.

Practice setup

First check the execution scope guidance on the example screen. The following describes preparation for extending the assignment in a separate project. Use JSX in a separate React Vite project. Record compatible major versions of React and @react-three/fiber, the Three.js version, and the lockfile. This course uses stable WebGL-based APIs and does not mix in alpha WebGPU APIs. Handle frame updates with useFrame and ref.

The linked example is a starting point. It does not implement every task below. Complete work beyond its supported scope in a separate project.

Practice tasks

  1. Create a group and a child cube at x=2 in src/OrbitGroup.jsx.
  2. Change the group's rotation-y from 0 to Math.PI/2.
  3. Log the getWorldPosition result and compare it with movement on screen.

Variables to observe

VariableBaselineChangeExpected change / hypothesis
Parent Rotation0Math.PI/2The child's local x stays unchanged, but its world position moves.

Predictions in this table are not measured results. Change one condition at a time and record why the actual result differs.

Completion criteria

Self-check

  1. When should you distinguish parent movement from child movement?
  2. How does changing the rotation axis change the orbit?

Official references

Linked example and execution scope

Example source · Runtime environments and limits

This is an actual React Three Fiber Canvas experiment. A browser with WebGL support is required.

Source code and records are not overwritten automatically. Resetting an existing example also preserves your notes.

Next learning

Previous: args and Object Recreation · Next: Materials and Lighting

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