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React Three Fiber · 02 Canvas Size and Camera

Series contents · Technology map

Stage: Declarative Scenes and Frame Coordinates · Editable example · Storage ID: react-three-fiber-step-02

Goals and learning outcomes

Prerequisites

Unit 2 continues using the deliverables and experiment records from Unit 1.

Key concepts and explanations

Canvas Area

Canvas determines its rendering area from the size of its parent element. Without a parent height, the scene may not be visible.

Field of View

Camera position and fov determine what fits on screen. Changing object size and camera settings together makes it difficult to identify the cause.

Practice setup

First check the execution scope guidance on the example screen. The following describes preparation for extending the assignment in a separate project. Use JSX in a separate React Vite project. Record compatible major versions of React and @react-three/fiber, the Three.js version, and the lockfile. This course uses stable WebGL-based APIs and does not mix in alpha WebGPU APIs. Handle frame updates with useFrame and ref.

The linked example is a starting point. It does not implement every task below. Complete work beyond its supported scope in a separate project.

Practice tasks

  1. Give the Canvas parent a height of 400px in src/App.jsx.
  2. Set camera position [0,0,5] and fov 50 to view the cube.
  3. Change the parent width, and separately record the screen with only fov changed to 75.

Variables to observe

VariableBaselineChangeExpected change / hypothesis
fov5075At the same distance, the cube appears smaller on screen.

Predictions in this table are not measured results. Change one condition at a time and record why the actual result differs.

Completion criteria

Self-check

  1. How do you distinguish a parent height of 0 from an object behind the camera?
  2. Do changing fov and changing camera distance always have the same effect?

Official references

Linked example and execution scope

Example source · Runtime environments and limits

This is an actual React Three Fiber Canvas experiment. A browser with WebGL support is required.

Source code and records are not overwritten automatically. Resetting an existing example also preserves your notes.

Next learning

Previous: Declarative Scenes · Next: args and Object Recreation

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