Frontory

PixiJS

Frontory technology map

Graphics · 4 stages · 28 units in the full series · 28 published in English

Series goal

Understand PixiJS 8 scene graphs and asynchronous resource lifetimes, and build an interactive 2D editor.

Prerequisites

Canvas 2D loops and textures

Practice approach and scope

Learning units are not calendar days. Read the explanation and tasks, check the completion criteria, then move on. Use each example as a starting point: change variables and observe the results. Built-in examples and tasks requiring a separate environment are identified separately. Opening an example does not complete a unit.

Existing unit IDs and notes are preserved. The original 01, 02, and 03 examples occupy positions 1, 14, and 28 in the expanded sequence, so the number in the address may differ from the learning order.

Only published English units are linked below. The full series has 28 units.

Learning path

Stage 1 · Application, Coordinates, and Display Objects

Stage 2 · Ticker, Assets, and Pointer Input

Stage 3 · Accessibility, Scene Composition, and Effects

Stage 4 · Resource Ownership, Large-Scale Rendering, and Measurement

Capstone project and deliverables

An atlas-based 2D scene editor, keyboard controls and failure recovery, and a comparison report on batching, filters, and resolution

Keep the implementation, run instructions, baseline and changed conditions, failure cases, and recovery steps together. Do not report unmeasured performance or tests you have not run as results.

Official references