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GSAP · 24 Measuring Frame Cost

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Stage: Motion system verification · Editable example · Storage ID: gsap-step-24

Goals and learning outcomes

Prerequisites

Prepare the exercise results on Object Values and Ticker from Unit 23, “Interpolating Canvas Objects”.

Key concepts and explanations

Long Frames

Average time can hide momentary stutters. Examine frame distribution and input latency together.

Recording Conditions

The device and target count affect results. Do not claim a performance improvement without actual measurements.

Practice setup

First check the execution scope guidance on the example screen. The following environment is for extending the assignment in a separate project. The existing gsap-01·02·03 are starting examples. Write new units in a separate local GSAP project. The gsap-02 preview uses native scroll events; install and register ScrollTrigger in an external project. Preserve CSP and iframe isolation.

The linked example is a starting point. It does not implement every task below. Complete work beyond its supported scope in a separate project.

Practice tasks

  1. In src/day-24.js of a separate practice project, save Performance recordings of the same timeline for each target count. Refer to the existing Unit 1·14·28 examples only as starting points.
  2. Input conditions: 20 cards and 200 cards. Baseline: 20 cards. Run under baseline conditions, then record observations and errors in notes/day-24.md.
  3. Variable: Target Count; changed value: 200 cards. Run again using the same input path. Deliverable to save: frame distribution and input response records. Hypothesis to check: Long frames may increase. Compare with the actual results and record whether they agree and the causes of any differences.

Variables to observe

VariableBaselineChangeExpected change / hypothesis
Target Count20 cards200 cardsLong frames may increase.

Predictions in this table are not measured results. Change one condition at a time and record why the actual result differs.

Completion criteria

Self-check

  1. Which processing stage does Long Frames affect in this exercise? Input case: 20 cards and 200 cards.
  2. Variable: Target Count. Hypothesis to check: Long frames may increase. Did the actual results match the hypothesis? Explain the evidence in terms of Recording Conditions.

Official references

Linked example and execution scope

Example source · Runtime environments and limits

This is an experiment on Measuring Frame Cost. It supports direct interaction and cleans up the resources it uses.

Source code and records are not overwritten automatically. Resetting an existing example also preserves your notes.

Next learning

Previous: Interpolating Canvas Objects · Next: Hiding and Returning

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