Frontory

GLSL

Frontory technology map

Shaders · 4 stages · 28 units in the full series · 28 published in English

Series goal

Understand stage inputs and mathematics in GLSL ES, and implement, diagnose, and compare visual effects in WebGL2.

Prerequisites

WebGL pipeline and vectors

Practice approach and scope

Learning units are not calendar days. Read the explanation and tasks, check the completion criteria, then move on. Use each example as a starting point: change variables and observe the results. Built-in examples and tasks requiring a separate environment are identified separately. Opening an example does not complete a unit.

Existing unit IDs and notes are preserved. The original 01, 02, and 03 examples occupy positions 1, 14, and 28 in the expanded sequence, so the number in the address may differ from the learning order.

Only published English units are linked below. The full series has 28 units.

Learning path

Stage 1 · Shader Language and Data Flow

Stage 2 · Coordinates, Textures, and Time

Stage 3 · Lighting and Procedural Surfaces

Stage 4 · Interaction, Postprocessing, and Cost Evaluation

Capstone project and deliverables

An experiment with a pointer-controlled procedural surface and postprocessing, compilation recovery, and quality and cost records

Keep the implementation, run instructions, baseline and changed conditions, failure cases, and recovery steps together. Do not report unmeasured performance or tests you have not run as results.

Official references