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Gaussian Splatting · 17 Sorting Update Intervals

Series contents · Technology map

Stage: Visibility and Quality Experiments · Editable example · Storage ID: gaussian-splatting-step-17

Goals and learning outcomes

Prerequisites

Continue using the output and records from Unit 16. Before the Sorting Update Intervals experiment, preserve the previous inputs and reference outputs.

Key concepts and explanations

Reuse

Depth order can be reused when the camera is stationary. Using stale order while the camera moves can increase compositing errors.

Observing delay

Sorting less frequently reduces CPU work but can delay the visual response. Average time alone does not reveal these changes.

Practice setup

First check the execution scope guidance on the example screen. The following describes the environment needed to extend the assignment in a separate project. This is a document-guided exercise in a separate local project. Use only small data you create or local files whose usage permission you have checked. The existing preview is a CPU teaching viewer for .splat/ASCII GS PLY files of at most 1 MiB and 512 items; it is not a Spark GPU renderer.

The linked example is a starting point. It does not implement every task below. Complete work beyond its supported scope in a separate project.

Practice tasks

  1. In scheduler.js, create sorting modes for every frame and every 4 frames.
  2. Play the same camera-path.json in both modes.
  3. Record sort counts, CPU time, and image differences at order-update moments.

Variables to observe

VariableBaselineChangeExpected change / hypothesis
Sorting interval1 frame4 framesExpect fewer sorting calls and more traces of stale order during fast rotation.

Predictions in this table are not measured results. Change one condition at a time and record why the actual result differs.

Completion criteria

Self-check

  1. What does an update policy based on camera movement improve?
  2. Can reduced sorting time be treated directly as an improvement to the whole frame?

Official references

Linked example and execution scope

Example source · Runtime environments and limits

CPU Canvas2D synthetic fixtures and contract checks. This does not provide Spark GPU rendering, training data, or claims about reconstruction quality or GPU performance.

Source code and records are not overwritten automatically. Resetting an existing example also preserves your notes.

Next learning

Previous: Visibility Bounds and Conservative Culling · Next: Resolution and Pixel Workload

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